Here's a step-by-step guide on creating a simple HTTP proxy server using C :
Step 1: Set up the Project Create a new directory for your project and navigate into it in your terminal or command prompt.
Step 2: Create a New C Source File
Create a new C source file in your project directory. You can name it whatever you like. In this example, let's name it SimpleProxyServer.cpp
.
Step 3: Implement the Proxy Server
Open the SimpleProxyServer.cpp
file in your preferred C IDE or text editor and paste the following code:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define MAX_BUFFER_SIZE 4096
#define PORT 9097
std::string extractTargetUrl(const std::string& request) {
std::istringstream iss(request);
std::string firstLine;
std::getline(iss, firstLine);
size_t start = firstLine.find(' ') 1;
size_t end = firstLine.rfind(' ');
return firstLine.substr(start, end - start);
}
void handleClientRequest(int clientSocket) {
char buffer[MAX_BUFFER_SIZE];
memset(buffer, 0, sizeof(buffer));
// Read the client's request
ssize_t bytesRead = read(clientSocket, buffer, sizeof(buffer));
std::string request(buffer, bytesRead);
// Extract the target URL from the request
std::string targetUrl = extractTargetUrl(request);
// Open a connection to the target server
struct sockaddr_in targetAddr{};
memset(&targetAddr, 0, sizeof(targetAddr));
targetAddr.sin_family = AF_INET;
targetAddr.sin_port = htons(80);
struct hostent* host = gethostbyname(targetUrl.c_str());
memcpy(&targetAddr.sin_addr, host->h_addr_list[0], host->h_length);
int targetSocket = socket(AF_INET, SOCK_STREAM, 0);
connect(targetSocket, (struct sockaddr*)&targetAddr, sizeof(targetAddr));
// Forward the client's request to the target server
write(targetSocket, request.c_str(), request.length());
// Forward the target server's response to the client
memset(buffer, 0, sizeof(buffer));
while ((bytesRead = read(targetSocket, buffer, sizeof(buffer))) > 0) {
write(clientSocket, buffer, bytesRead);
memset(buffer, 0, sizeof(buffer));
}
// Close the sockets
close(targetSocket);
close(clientSocket);
}
int main() {
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Failed to create server socket." << std::endl;
return 1;
}
struct sockaddr_in serverAddr{};
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(PORT);
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == -1) {
std::cerr << "Failed to bind server socket." << std::endl;
return 1;
}
if (listen(serverSocket, 10) == -1) {
std::cerr << "Failed to listen on server socket." << std::endl;
return 1;
}
std::cout << "Now serving at :" << PORT << std::endl;
while (true) {
struct sockaddr_in clientAddr{};
socklen_t clientAddrLen = sizeof(clientAddr);
int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
if (clientSocket == -1) {
std::cerr << "Failed to accept client connection." << std::endl;
continue;
}
pid_t pid = fork();
if (pid == -1) {
std::cerr << "Failed to fork." << std::endl;
continue;
}
if (pid == 0) {
// Child process
close(serverSocket);
handleClientRequest(clientSocket);
return 0;
}
// Parent process
close(clientSocket);
}
close(serverSocket);
return 0;
}
Here's a breakdown of specific parts of the code to aid in understanding:
Server Setup:
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
This line creates a socket for the server to listen for incoming client connections.
struct sockaddr_in serverAddr{};
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(PORT);
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == -1) {
// Error handling
}
These lines set up the server address and bind it to the server socket. It specifies the port number and sets the server to listen on all available network interfaces.
if (listen(serverSocket, 10) == -1) {
// Error handling
}
This line starts the server listening for incoming client connections, with a maximum queue size of 10 pending connections.
Handling Client Requests:
void handleClientRequest(int clientSocket) {
char buffer[MAX_BUFFER_SIZE];
memset(buffer, 0, sizeof(buffer));
// Read the client's request
ssize_t bytesRead = read(clientSocket, buffer, sizeof(buffer));
std::string request(buffer, bytesRead);
// Extract the target URL from the request
std::string targetUrl = extractTargetUrl(request);
// ... (continued below)
}
This function is responsible for handling the client's request once a connection is accepted. It reads the request from the client socket and stores it in a buffer.
std::string extractTargetUrl(const std::string& request) {
std::istringstream iss(request);
std::string firstLine;
std::getline(iss, firstLine);
size_t start = firstLine.find(' ') 1;
size_t end = firstLine.rfind(' ');
return firstLine.substr(start, end - start);
}
This function extracts the target URL from the client's request. It searches for the URL in the first line of the request, following the HTTP method and before the HTTP version.
Forwarding Request and Response:
int targetSocket = socket(AF_INET, SOCK_STREAM, 0);
connect(targetSocket, (struct sockaddr*)&targetAddr, sizeof(targetAddr));
// Forward the client's request to the target server
write(targetSocket, request.c_str(), request.length());
// Forward the target server's response to the client
memset(buffer, 0, sizeof(buffer));
while ((bytesRead = read(targetSocket, buffer, sizeof(buffer))) > 0) {
write(clientSocket, buffer, bytesRead);
memset(buffer, 0, sizeof(buffer));
}
These lines establish a connection with the target server and forward the client's request to the target server by writing the request to the target socket.
The response from the target server is then read from the target socket in a loop and forwarded back to the client by writing it to the client socket.
Closing Connections:
close(targetSocket);
close(clientSocket);
These lines close the connections to the target server and the client once the request and response have been forwarded.
Step 4: Compile the Proxy Server
Save the SimpleProxyServer.cpp
file. In your terminal or command prompt, navigate to the project directory and compile the C source file by running the following command:
g SimpleProxyServer.cpp -o SimpleProxyServer
Step 5: Run the Proxy Server After successful compilation, run the proxy server using the following command:
./SimpleProxyServer
You should see a message indicating that the server is running at http://localhost:9097
.
Step 6: Test the Proxy Server
To test the proxy server, open your web browser and configure it to use localhost
as the proxy server and 9097
as the port. Then, visit any website using the browser, and you should see the response from the target website displayed.
Congratulations! You have successfully created a simple HTTP proxy server using C .
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